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AI Insights · Timothy · October 2021

Top 5 Match 3 Games in South America Q3 2021

Discover the performance of the top 5 Match 3 games on a unified platform in South America during Q3 2021, based on data from Sensor Tower.

Top 5 Match 3 Games in South America Q3 2021

In the third quarter of 2021, the top 5 Match 3 games in South America demonstrated varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced notable fluctuations in its weekly revenue. The game peaked at approximately $28K in mid-July but saw a decline, ending the quarter at around $4K. Weekly downloads started strong with over 54K at the beginning of the quarter, reaching a peak of 126K in late July before gradually decreasing to 48K by the end of September. Active users followed a similar trend, starting at 113K and peaking at 182K in early August, settling at 175K by the end of the quarter.

Bubble Shooter by Happy Dragon Inc. showed a steady increase in weekly downloads, starting from 37K and reaching a high of 177K at the end of September. The game also saw a significant rise in active users, beginning at 277K and growing to over 620K by the end of the quarter.

Bubble Shooter Legend from Bubble Joy had a stable revenue stream, with weekly earnings fluctuating between $200 and $400. Downloads varied throughout the quarter, peaking at 67K in early July and ending at 50K. Active users saw a general upward trend, starting at 189K and reaching over 230K by the end of September.

Bubble Shooter - Classic Pop from Bubble Shooter showed a decline in weekly revenue, dropping from about $6K at the beginning of the quarter to approximately $1.7K by the end. Downloads were relatively stable, averaging around 50K per week, with a slight increase to 64K in the final week of September. Active users remained high, fluctuating around 540K to 590K throughout the quarter.

Bubble Shooter - Home Design by Bubble Bear Game had minimal revenue, peaking at $27 in mid-August. Downloads showed a strong mid-quarter performance, peaking at 87K in early August before decreasing to 36K by the end of September. Active users followed this trend, starting at 103K and peaking at 161K in early August, before declining to 89K by the end of the quarter.

These insights are based on Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021